As a highly skilled and multi disciplined lead concept artist with 3+ years of experience. I am here to pioneer visual styles, adopt and instill good pipe workflow that can greatly benefit the team. Actively engaging in conversation to turn challenges into advantages! My general knowledge of surrounding discipline gives me the tool to be a highly collaborative person. As an artist and a lead, I always find it important to learn skills around your discipline to better understand the team better.
"Art is difficult, hard, stressful. But my will to make art goes further. Also powered by coffee, boba tea, coke zero and awesome people."
-Assisted in Producer Role. Create pipelines for 2d concept to game ready assets. Accounted for every discipline needed to become ready assets.
- Designed characters, environments and props for two shipped projects in a Scifi TD and Battle Royale genre. (Alien TD and Pet Collector)
- Worked with outsource artists providing paintovers and style cohesion.
- Worked closely with all departments (developers,3d modelers, level designers and UX/UI artists.
- Moved between different departments and projects to assist the team with concept, 2d and 3d assets.
- Painted over models for quality assurance, enhancing the visual integrity and refinement of in-game assets.
- Adjusted silhouette, color, contrast composition of 3d models of others for style cohesion.
Produced and led a substantial number of bosses, illustrations, 3D mock-ups, and icon work, contributing to the overall visual appeal and narrative of the game.
- Designed the races/factions for Kingdom Maker Game, contributing to [specific outcome or improvement].
- Worked with outsource artists in KM providing paintovers/3d blockout and style cohesion.
- Collaborated closely with the 3D and Live Ops teams to ensure seamless integration of concept art into the game's development.
- Quickly shifted between assignments to support any department in need of extra help, showcasing versatility and adaptability.
- Painted over models for quality assurance, enhancing the visual integrity and refinement of in-game assets.
- Produced a substantial number of bosses, illustrations, 3D mock-ups, and icon work, contributing to the overall visual appeal and narrative of the game.
● Painted over models for quality assurance, enhancing the visual integrity and
refinement of in-game assets.
● Produced a substantial number of bosses, illustrations, 3D mock-ups, and icon work,
contributing to the overall visual appeal and narrative of the game.